Upstream Ascension
Made for TweetTweetJam 8
Controls
Use the arrow keys to move the fish left and right. You ascend automatically, but boulders will push you back down.
Goal
Reach the top by slowly ascending the waterfall while dodging falling rocks.
The time needed will be displayed on the top left corner.
About
The main constraint of the TweetTweetJam is only allowing a small number of characters as code. In this case the maximum number is 500. My game only uses 495 characters of code:
poke(0x5f2c,3)x,w,v,d,l=9,20,5,0,58::_::o=t()s=o\1 b=btn()n=rnd r=rectfill c=circfill m=srand cls(1)m(13) for k=0,40do a=(n(50)+t()*99)%50+8 j=n(l)+4 r(j,a,j,a+n(8)+1,6)end m(o)r(0,0,63,7,12)r(0,7,3,l,5)r(60,7,63,l) for k=0,55do r(4+k,8,4+k,8+n(5),7)end ?s,1,1 if(b>0)x+=b*20-30 x=mid(9,x,49)y=50-s j=y+n(2)+d q="き" if((o*4)%2<1)q="チ" ?q,x-2,j,9 v=(v+3)%90if(v>80)w=n(5)\1*10+9 c(w,2+v,3,4) if(abs(v-j)<3and w==x)c(x,j,4,8)d=s for h=0,99do c(n(64),56+n(9),n(2)+1,7)end if(j<6)stop() flip()goto _
Status | Released |
Platforms | HTML5 |
Author | Zoggga |
Made with | PICO-8 |
Tags | Pixel Art, Short, tweettweetjam, tweettweetjam8 |
Comments
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Had a lot of fun playing this one!! I like that the game difficulty naturally scales due to the fact that you have less time to react as you get closer. I haven’t been able to beat it yet but nice work with those 500 characters!